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Old Jun 27, 2007, 03:56 PM // 15:56   #1
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Default Luxon/Kurzick Skills: Whats your opnion?

A have a few ideas that should help de devs on this issue, so I decided to create a poll to hear from the community. How do you think these skills should be handled?

1. Leave the way it is

2. Max them at a lower level but keep the titles the way they are now

3. Max them at a lower level but keep the titles the way they are now, but restrict them to be used only by the primary class

4. Make its effectiveness variable on the primary atribute of the class, not the title rank.

5. Make easier to achieve the titles in a permanent way (not only by double faction events or so.

--------------------------

I vote 4, so you have to go after 100k faction points to be able to buy the skills. Plus primary classes should benefit from them and secondaries would be be totally hindered from using them. IMHO that goes right into the "skill over time played" GW feature.

Last edited by agrios; Jun 27, 2007 at 04:23 PM // 16:23..
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Old Jun 27, 2007, 06:58 PM // 18:58   #2
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I vote for 2 or 4.

Last edited by Diablo™; Jun 27, 2007 at 07:00 PM // 19:00..
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Old Jun 27, 2007, 06:59 PM // 18:59   #3
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4 would probably be the best. I just got to 100k Kurzick faction, and I really don't plan on getting that any higher. Especially for an Ele, it's too much grind for a skill that isn't even currently worth it.
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Old Jun 27, 2007, 07:10 PM // 19:10   #4
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4 defies the point of the skills IMO, as they're supposed to be title based no attribute based. I vote for option 6, use a totally different title track for the skills which the Kurzick and Luxon Blessings help you work toward.
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Old Jun 27, 2007, 07:21 PM // 19:21   #5
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Since the faction calculation is account wide, I vote for 1, leave it the way it is.
I might consider number 5.
I'm slightly over rank 1, so I have reasons to say otherwise.
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Old Jun 27, 2007, 10:33 PM // 22:33   #6
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it's hard to find a solution that makes everyone happy. if you were someone who doesn't find canthan pvp appealing (which btw is the pvp i find the most fun) then getting the faction is pretty insane. i don't know if we (luxons) have an equivilant to the lutgardis runs but aside from that, there's only a limited amount of methods for faction. the challenge missions are way beyond my attention span.

grinding reputation sounds a lot like another game that most of us probably don't want to play...fortunately anet seems to behave completely differently than the devs of that "other" game...i hope...
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Old Jun 27, 2007, 10:38 PM // 22:38   #7
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4 please. Too stupid at its current stage.
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Old Jun 27, 2007, 10:44 PM // 22:44   #8
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I vote 2 or 4. There is no way I am going to grind that much faction. I can deal with the sunspear skills because that is easy to gain. The Kurzick/Luxon skills though, I just don't have that kind of time. It's even worse now with the whole "losing side gets the shaft" update. Priest blessings are a nice alternative in some areas, but A) An alliance of that faction needs control of that town, and B) It's not quite as fun after 10 or more times through in one sitting. Well at least for me.
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Old Jun 28, 2007, 12:30 AM // 00:30   #9
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1 all the way.

This way is the best
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Old Jun 28, 2007, 12:39 AM // 00:39   #10
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2 or 4. The skills aren't good enough for most people to bother working toward the title anyway.
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Old Jun 28, 2007, 12:45 AM // 00:45   #11
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Option 1 since they are PvE skills and that was the point. The other options compromise the original purpose imho.

Problem is the skills themselves. A number of them arent worth getting at all. Still others arent worth investing title time to improve them. Most of them arent strong enough to warrant the work. Wasnt the point to have stronger PvE-only skills that got better over time through title development? A couple seconds more duration? I dont think so. Not for the investment associated with that title track.

In most cases the skills need to be buffed. Their effects also need to be scaled on a curve so they are stronger on the higher ends of the title track to actually motivate anyone to even try to level them further. The only people who do or will by and large will only be those already getting the title track for some other reason, not the skills.

Then there is nerfing. Once there is parity between the skills, so that they are all valuble and desired, not just a couple for a couple specific classes, and once they are buffed a bit to make them actually worthwhile to devote all that time into the title track - they need nerf resistance. Why devote all that time to a title track for a skill if Anet down the road might nerf it to uselessness? Take the ele skills. They were actually pretty decent but in their nerf state, why would anyone bother?

PvE skills are mostly ftl at the moment and I really dont know what to think of them in GWEN given what I see now. The SS PvE skills are a little better off since usually you're rank 7 or so just by playing through the game. Depends to what tracks GWEN PvE skills are attached and how it works, but clearly parity and balance of current PvE skills is a little wonky.

Last edited by Aera Lure; Jun 28, 2007 at 12:51 AM // 00:51..
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Old Jun 28, 2007, 12:50 AM // 00:50   #12
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I say 5.
I could give a rip about maxing the title, but I already had donated 550,000 before the skills, which put me at rank 4 with the new titles, but I understand why others complagn as much as they do. But with the new update where you don't get jack for a loss, and no matter how good you are you are going to loose, isn't any fun. When at AB and FA you are randomly put with other people, eight other random people in AB and seven random people in FA. (nobody does jade quarry so i didn't bother there.)
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Old Jun 28, 2007, 05:12 AM // 05:12   #13
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Option one is what I choose.
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Old Jun 28, 2007, 07:02 AM // 07:02   #14
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I'd like to see acquiring them different, but keeping them based on the title track. Maybe buy them similar to a real skill, but only in Cavalon or House zu Heltzer after acquiring the title of that faction?
Make them based on the title and primary could be a good way to make some of them better. Something similar to Seed of Life, where duration is based on title, and another effect is based on the primary attribute. But don't make skills completely useless without any points in the primary like Seed of Life is.
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Old Jun 28, 2007, 09:18 PM // 21:18   #15
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Option 1 is best. While Option 2 reduces grind factor, it also somewhat devalues having the higher ranks in title. And Options 3 through 5 should be forbidden even to speak of under penalty of excruciating death.

On Options 3 and 4: First, with classes like the Elementalist whose title skills were nerfed into oblivion, how is tying all the other skills to primaries going to make anything better for them? Second, for any 1 of your characters, wouldn't you rather have 20 useful title skills to choose from than just 2 useful ones and a whole lot more that just waste your time? I think only an idiot would want so much less.

As far as Option 5, I think the doubled points toward title for Luxon/Kurzick skill unlocks and alliance donation are plenty already.
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Old Jun 29, 2007, 03:53 PM // 15:53   #16
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Most people who just want to be uber-powerful would probably vote for anything that'll make it easier to be stronger. Here's a more unbiased breakdown though:

1- as it is now
2- gives you more power for doing same amount of work. great for the power hungry.
3- same as 2, but with a pretty dumb restriction
4- pretty stupid to call it kurzick/luxon skills if it's not based on those ranks
5- want to be lazy and get high ranked titles by doing less work.

As for me, I'd choose 1. It's the most fair. It doesn't end up resulting in Anet creating more and more powerful skills, only to have to make dungeons/levels/zones harder and harder. Power creeping is bad.
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Old Jun 29, 2007, 04:55 PM // 16:55   #17
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Actually I think they already made the lux/kurz titles a lot easier to get (easier aquisition now that its basically a pvp AND grind title), which makes me angry because now my title doesnt mean as much. I used to take a little pride in my Luxon title, but now I better grind out the next half a mill so I can feel accomplished again.. My account is UAX because of my AB inclination for pvp...

So in light of this, they should just stay the same as they are now. I kind of agree with Aera Lure's post.

Last edited by Horseman Of War; Jun 29, 2007 at 05:34 PM // 17:34..
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Old Jun 29, 2007, 05:29 PM // 17:29   #18
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Two would be the best option.

Looking at time taken to grind the title, you can get 500 Sunspear in a 7 minute Vahlet/Wurm run (4k an hour-ish), and some people claim to be able to get 10k Faction an hour. 50k is max for Sunspear, meaning max for Luxon should be near-ish 125k. Double that for donating, and you're looking at scaling between rank 1 and rank 2. 100k-250k.
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Old Jun 29, 2007, 06:35 PM // 18:35   #19
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Option one here.

The skills aren't broken. Heck, they are hardly even used (I haven't seen any DoA builds require them yet). Its not like their is rank discrimination if you are rank 1 instead of rank 5 (because like I said, these skills aren't really used anywhere).
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